(t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-time:3s)[You live in a quiet village flush in the middle of nowhere.] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-delay:3s)+(t8n-time:3s)[There's nothing beyond but forest.] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-delay:6s)+(t8n-time:3s)[You understand this, from the countless stories your haggard parents have told you, that there are no such things as 'others' and that any and all manners pertaining to evidence of life beyond the swaying English oaks are simply non-existant.] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-delay:9s)+(t8n-time:3s)[You always had a morbid curiosity as a child, that the farmers and peasants of '''The Community''' have never set foot out, save for hunting and gathering of neccessities.] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-delay:13s)+(t8n-time:3s)[Nobody wants to venture out further than that, for some reason.] (t8n: "fade-down")+(t8n-skip:0.2s)+(t8n-delay:14s)+(t8n-time:3s)[[[<img src='Assets/Art/Arrow1.png'>->Next Page]]] [\ <audio src = "Assets/SFX/pageflip.mp3" autoplay> (after: 1s)[<audio src = "Assets/Music/Title Song.wav" autoplay loop >] ] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)[Your name is Goldilocks Moore, the ‘Gold’ suggesting the hard colour of your head and the ‘locks’ as said head’s shining curls. You're a world-class beauty, if the world were compressed into a dingy old settlement.] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:5s)[Your parents support you fully, except for your unquenchable thirst for poking around.] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:8s)[But enough about you, as you gaze into your polished mirror. You have been asked to do important tasks for today. But you can only choose one on the list, as it would take you a whole day to complete it (also for the sake of the author’s time budget constraints).] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:13s)[You hadn’t noticed the letter of the desk because you were looking at yourself;] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:16s)[(align:"=><=")+(box:"=XXX=")[[[<img src = "Assets/Art/option1.png">->Evans' Coop]] [[<img src = "Assets/Art/option2.png">->Home]]]] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:16.5s)[(link: "> Or, don't do either of these")[Are you sure? [[> Yes.]]]] (t8n: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:17s)[[[<img src='Assets/Art/Arrow2.png'>->Intro]]] [\ <audio src = "Assets/SFX/pageflip.mp3" autoplay> (after: 1s)[<audio src = "Assets/Music/Ambient 8.wav" autoplay loop fadeoutaudio = 3s>] ](t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)[You pick the first option on the list, grabbing your heavy boots and swinging the door open.] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 3.5s)[The crisp morning air is filling your lungs in earnest as you walk past neighbouring houses, feeling your boots sink softly into the pliable mud. In fact, you can hear them do the following with intense ease.] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:7s)[It’s all too quiet in the village, there's so much that could happen.] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:10s)[You finally reach the epitome of agricultural development. A fenced chicken coop. The look on their tiny faces is awe-inspiring and frankly pitiful, reservoirs of water have dried up and no one has set foot in some time.] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:16s)[You grab the bucket of feed, like time is against you.] (t8n: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:18s)[[[<img src='Assets/Art/Arrow1.png'>->Event 1]]] [\ <audio src = "Assets/SFX/pageflip.mp3" autoplay> (after: 1s)[<audio src = "Assets/SFX/dooropen.wav" autoplay>] (after: 2s)[<audio src = "Assets/SFX/mudwalkshort.mp3" autoplay>] (after: 10s)[<audio src = "Assets/SFX/chickens.mp3" autoplay loop>] ] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(align:"=><=")+(box:"=XXX=")+(text-style: "buoy")[<img src='Assets/Art/alert1.png'>] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:4s)+(align:"=><=")+(box:"=XXX=")[Your parents notice this and they decide to not give you much punishment, knowing you acknowledge your actions at the least. You then set off to find your friend to pass time. ] (align:"=><=")+(box:"=XXX=")[(t8n: "fade-down")+(t8n-skip:0.2s)+(t8n-delay:6s)+(t8n-time:3s)[[[<img src='Assets/Art/Arrow1.png'>->Event 2]]]] [\ <audio src = "Assets/SFX/pageflip.mp3" autoplay> <audio src = "Assets/SFX/indoorwalk.mp3" autoplay> (after: 5s)[<audio src = "Assets/SFX/dooropen.wav" autoplay>] ] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(align:"=><=")+(box:"=XXX=")+(text-style: "buoy")[<img src='Assets/Art/alert1.png'>] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:2s)+(align:"=><=")+(box:"=XXX=")[You walk away from them, they shout at you to come back. But you have already set off to your friend to forget about your boring lectures. I think you angered them a lot. ] (align:"=><=")[(t8n: "fade-down")+(t8n-skip:0.2s)+(t8n-delay:6s)+(t8n-time:3s)[[[<img src='Assets/Art/Arrow1.png'>->Event 2]]]] [\ (set: $Parents to True) <audio src = "Assets/SFX/pageflip.mp3" autoplay> (after: 0.5s)[<audio src = "Assets/SFX/indoorwalk.mp3" autoplay>] (after: 1.5s)[<audio src = "Assets/SFX/shouting_1_alex.wav" autoplay>] (after: 1.5s)[<audio src = "Assets/SFX/shouting_8_karen.wav" autoplay>] (after: 3s)[<audio src = "Assets/SFX/dooropen.wav" autoplay>] ](t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)[You believe time spent well is time spent on mending the ache of unpleasant tableware.] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 3.5s)[This is for your good friend Ivory. You think it's touching your mother reminded you to do something for her, since you two are close. You decided that a sturdy straw mat would work easier for cleaning up supper spills and grime.] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 7s)[You note her complaints, how her father is always ripping the tablecloth when he comes home, sacking up the place with heavy gold coins and wine.] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 12s)[It's time for a renovation, you think. Remind her of better things, like you, her very awesome friend.] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 15s)[You kick up your stool, rummage for materials and begin your work.] (t8n: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:17s)[[[<img src='Assets/Art/Arrow1.png'>->Event 1]]] [\ <audio src = "Assets/SFX/pageflip.mp3" autoplay> (after: 0.5s)[<audio src = "Assets/SFX/indoorwalk.mp3" autoplay>] (after: 5s)[<audio src = "Assets/SFX/softthud.wav" autoplay>] (after: 6s)[<audio src = "Assets/SFX/drawer.mp3" autoplay loop>] ](t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)[You decide to skip all of them, because you don’t want to ‘overwork’ yourself.] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:2s)[You promise to both your parents that you’ll absolutely do them back-to-back, the moment next daylight strikes.] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:3s)[They are disappointed, and they lecture you for being lazy.] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:4s)[ (align:"=><=")+(box:"X")[[[<img src = "Assets/Art/option3.png">->> Listen quietly.]] [[<img src = "Assets/Art/option4.png">->> Ignore them.]]]] [\ <audio src = "Assets/SFX/pageflip.mp3" autoplay> ](t8n-: "fade-right")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-time:3s)[Time passes and you spend it outside now.] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:3s)+(text-style: "buoy")[The wind carries echoes.] (align:"<==>")+(box:"X")[(t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:6s)[In the heart of the village, roared shouts of clamour and noise. At a listen, you’d think they’re celebrating someone’s birth or a fisherman caught something rare. However, the townspeople are commencing the weekly burnings.]] (align:"==>")[(t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:10s)[A ‘criminal’ was caught foolheartedly with proof of crimes that couldn't be factual.]] (align:"<==>")[(t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:14s)[You can feel wind hotly whip past you as you make your way ever so close.]] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:16s)+(text-style: "fade-in-out")+(align:"=><=")[You spot the flickering flames of umber, yellow and a faint outline of a white clothed strung body.] (align:"==>")+(box:"=X")[(t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:20s)[You avert your gaze.] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:21s)[Cheers.] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:22s)[They avert their humanity.] ] (t8n: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:23s)[[[<img src='Assets/Art/Arrow1.png'>->Tree stump]]] [\ (set: $know to True) <audio src = "Assets/SFX/pageflip.mp3" autoplay> <audio src = "Assets/SFX/windoutside.mp3" autoplay loop> (after: 1s)[<audio src = "Assets/SFX/crowdcheer.mp3" autoplay loop>] <audio src = "Assets/SFX/crowdtalk.mp3" autoplay loop> (after: 14s)[ <audio src = "Assets/SFX/burning.mp3" autoplay loop>] ] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)[You spot a plain-cloth girl, with the forever look of paleness on her countenance. That would be your friend, on her way to the bustling noise coming from the heart of the village.] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 3.5s)[There's suddenly rustling from around you. Perhaps the wind?] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 7s)[You stop her to talk pettily, she, your friend, happily obliges.] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 10s)[“Goldie, what're you up to?” She timidly asks, already forgotten about her stride.] (t8n: "fade-down")+(t8n-skip:0.2s)+(t8n-delay:13s)+(t8n-time:3s)[(align:"=><=")[[[<img src='Assets/Art/dialogue1.png'>->Convo start]]]] [\ <audio src = "Assets/SFX/pageflip.mp3" autoplay> <audio src = "Assets/SFX/windoutside.mp3" autoplay loop> <audio src = "Assets/SFX/mudwalkshort.mp3" autoplay> (after: 2s)[<audio src = "Assets/SFX/crowdcheer.mp3" autoplay loop>] (after: 3s)[<audio src = "Assets/SFX/leaves.mp3" autoplay loop>] (after: 10s)[<audio src = "Assets/SFX/greeting_5_meghan.wav" autoplay>] ](t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)[(align:"==>")[<img src='Assets/Art/ivory1.png'>]] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:3s)[<img src='Assets/Art/goldie1.png'>] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:6s)[(align:"==>")[<img src='Assets/Art/ivory2.png'>]] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:9s)[<img src='Assets/Art/goldie2.png'>] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:12s)[(align:"==>")[<img src='Assets/Art/ivory3.png'>]] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:13s)[(align:"=><=")+(box:"X")[You glance at the nearby disturbance that Ivory seems to not pay attention to.]] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:15s)[ [[<img src='Assets/Art/dialogue2.png'>->> 'I do, come with me.']] [[<img src='Assets/Art/dialogue3.png'>->> 'No, I just wanted to check up on you.']]] [\ <audio src = "Assets/SFX/windoutside.mp3" autoplay loop> (after: 1s)[<audio src = "Assets/SFX/mudwalk.mp3" autoplay>] (after: 2s)[<audio src = "Assets/SFX/mudwalk.mp3" autoplay>] ](t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)[(align:"==>")[<img src='Assets/Art/ivory6.png'>]] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 3s)[<img src='Assets/Art/goldie4.png'>] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 6s)[(align:"==>")[<img src='Assets/Art/ivory7.png'>]] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 9s)[<img src='Assets/Art/goldie5.png'>] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:12s)[(align:"==>")[<img src='Assets/Art/ivory8.png'>]] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:15s)[(link: "> 'I wish you the best of luck, you best get to it. I'm off.'")[(align:"==>")+(box:"==XXXXXXXX")["[[Goodbye Goldie.]]"]]] [\ <audio src = "Assets/SFX/windoutside.mp3" autoplay loop> <audio src = "Assets/SFX/rustle.mp3" autoplay> ] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)[You set off, bothered greatly by the soft rustles and scuffling of leaves. Like a mirror, with great interest alongside you in every step. You wave farewell to dear Ivory and she too (worriedly) returns a goodbye. [(align:"=><=")+(box:"=XXX=")[You both depart ways, with your head straight into the mysterious shuffling.]]] (t8n: "fade-down")+(t8n-skip:0.2s)+(t8n-delay:3s)+(t8n-time:3s)[(align:"=><=")[[[<img src='Assets/Art/Arrow1.png'>->> Let us go.]]]] [\ <audio src = "Assets/SFX/windoutside.mp3" autoplay loop> <audio src = "Assets/SFX/mudwalkaway.wav" autoplay> ](t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)[(align:"==>")[<img src='Assets/Art/ivory4.png'>]] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 3s)[<img src='Assets/Art/goldie3.png'>] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 6s)[(align:"==>")[<img src='Assets/Art/ivory5.png'>]] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:9s)[ [[<img src='Assets/Art/dialogue4.png'>->> 'I promise you swiftness, come with.']] [[<img src='Assets/Art/dialogue5.png'>->> 'Nevermind, I will handle it!']]] [\ <audio src = "Assets/SFX/windoutside.mp3" autoplay loop> ](align:"=><=")+(box:"X")[(t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(align:"=><=")+(box:"=XXX=")+(text-style: "buoy")[<img src='Assets/Art/alert1.png'>] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:3s)[Then, amidst the noise, you hear the rustling of leaves near your vicinity.] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:6s)[It's a simple giveaway, there's something beyond this cage-like forest that circles you all.] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:9s)[This is your moment, your calling, your answer to the curiosities plaguing your very existence.] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:10s)[[[<img src='Assets/Art/option5.png'>->> Investigate.]] Or... (link: "> Go home.")[Are you sure? (link: "> Yes.")[(goto: "Ending 1")Ending 1]]]] [\ <audio src = "Assets/SFX/pageflip.mp3" autoplay> <audio src = "Assets/SFX/crowdcheer.mp3" autoplay> <audio src = "Assets/SFX/windoutside.mp3" autoplay loop> <audio src = "Assets/SFX/leaves.mp3" autoplay loop> ](align:"=><=")[<img src = "Assets/Art/tree.gif">] (align:"=><=")+(box:"=XXXXXXXX=")[You must venture out. You puff up your chest, taking the chance of the distracted crowd to follow the source.] (align:"=><=")+(box:"=XXX=")[You plunge into the thick of the shrubbery.] (align:"=><=")+(box:"X")[|text>[The noise scutters away.] (live: 3s)[(replace: ?text)[](stop:)]] (align:"=><=")+(box:"=XXX=")[(t8n: "fade-down")+(t8n-skip:0.2s)+(t8n-delay:6s)+(t8n-time:3s)[[[<img src='Assets/Art/Arrow1.png'>->> No weather could cause such thing.]]]] [\ <audio src = "Assets/SFX/pageflip.mp3" autoplay> <audio src = "Assets/SFX/windoutside.mp3" autoplay loop> (after: 3s)[<audio src = "Assets/SFX/rustle.mp3" autoplay>] (after: 3s)[<audio src = "Assets/SFX/longbearbreath.wav" autoplay> ]](char-style: via (t8n-delay:pos*30)+(t8n:'instant'))[(align:"=><=")+(box:"X")[Perhaps destiny doesn't suit everyone's tastes.] (align:"=><=")+(box:"X")[You decide to depart with wary caution from the calling to the woods. There's some things in life you don't bother.(if: $Ivory is True)[ You tell Ivory that you changed your mind, and wanted to come to the heart of the village with her instead. She's surprised but welcomes the turnaround.] You felt that there was still potential in this village, that it was best to stay put... Though there's regret in your heart even if everyone and their mother advise against you and your advances.] </style> (align:"=><=")+(box:"=XXX=")[<img src = "Assets/Art/ending 1.jpg">] </div> (align:"=><=")[Every night, you lay awake, still curious but never stepping the line, the imaginary and clear boundary between this village and beyond.] (align:"=><=")[''Ending 1; Unmoving.'']] (align:"=><=")[[[<img src='Assets/Art/playagain.png'>->Title Screen]]] [\ <audio src = "Assets/SFX/pageflip.mp3" autoplay> <audio src="Assets/Music/Ending 1.wav" autoplay loop </audio> ] [\ <style> img { max-width: 100%; max-height: 100%; } </style> ] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(text-style: "buoy")[Suddenly, you hear your stomach growling and an interesting thing about human bodies is that, the senses heighten for survival.] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(text-style: "buoy")+(t8n-delay:5s)[(align:"=><=")+(box:"X")[Like, picking up a brilliant waft of an unknown delicacy.]] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:7s)[Across the ferns, oaks and greenery, the damp and earth fall short to this almost overwhelming urge to follow your nose.] (align:"==>")[(t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:10s)[You trudge across the ground with a newfound agility and find...] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:12s)[[[<img src='Assets/Art/Arrow1.png'>->The Cottage]]]] [\ <audio src = "Assets/SFX/pageflip.mp3" autoplay> <audio src = "Assets/SFX/forestambience.mp3" autoplay loop> (after: 1s)[<audio src = "Assets/SFX/stomach.mp3" autoplay>] (after: 4s)[<audio src = "Assets/SFX/roughwalk.mp3" autoplay loop>] ](t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)[(align:"=><=")+(box:"X")[She does notice you prance around more urgently and growing impatient.]] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:3s)[(align:"==>")[<img src='Assets/Art/ivory9.png'>]] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 6s)[<img src='Assets/Art/goldie6.png'>] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 9s)[(align:"=><=")+(box:"X")[Ivory shivers as you lead her to the source of the noise.]] (t8n: "fade-down")+(t8n-skip:0.2s)+(t8n-delay:6s)+(t8n-time:12s)[[[<img src='Assets/Art/Arrow1.png'>->> Let us go.]]] [\ (set: $Ivory to True) <audio src = "Assets/SFX/windoutside.mp3" autoplay loop> <audio src = "Assets/SFX/rustle.mp3" autoplay> ](t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)[(align:"==>")[<img src='Assets/Art/ivory10.png'>]] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:3s)[<img src='Assets/Art/goldie7.png'>] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 6s)[(align:"==>")[<img src='Assets/Art/ivory11.png'>]] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 9s)[(align:"=><=")+(box:"X")[You part ways and dash to the source of the noise, leaving behind a contemplating Ivory.]] (t8n: "fade-down")+(t8n-skip:0.2s)+(t8n-delay:6s)+(t8n-time:12s)[[[<img src='Assets/Art/Arrow1.png'>->> Let us go.]]] [\ <audio src = "Assets/SFX/windoutside.mp3" autoplay loop> <audio src = "Assets/SFX/rustle.mp3" autoplay> ](t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)[You believe the best way to come about this once in a lifetime oppurtunity is to mindlessly chase after your dream, which is showing all signs of suspicion.] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 3s)[You wonder if this is what you truly want, thrusting drooping leaves and branches away from your face to seek out what caused the little tussles earlier. (if: $Ivory is True)[ Ivory hardly follows, right behind you. ] It could've been the wind.] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 5s)[ [[> No weather could cause such thing.]] (link: "> It must've been the wind.")[Are you sure? (link: "> Yes.")[(goto: "Ending 1")Ending 1]]] [\ <audio src = "Assets/SFX/pageflip.mp3" autoplay> <audio src = "Assets/SFX/forestambience.mp3" autoplay loop> <audio src = "Assets/SFX/roughwalk.mp3" autoplay loop> ](t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(text-style: "buoy")[Suddenly, you hear your stomach growling and an interesting thing about human bodies is that, the senses heighten for survival.] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:4s)+(align:"=><=")+(box:"X")[Like, picking up a brilliant waft of an unknown delicacy.] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:6s)+(align:"=><=")+(box:"X")[Ivory notices the predicament and warns you not to go on unknown grounds.] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:10s)+(align:"=><=")+(box:"X")[[[<img src = "Assets/Art/option8.png">->> Convince her to keep watch.]] [[<img src = "Assets/Art/option9.png">->> Tell her you'll be fine on your own.]]] [\ <audio src = "Assets/SFX/pageflip.mp3" autoplay> <audio src = "Assets/SFX/forestambience.mp3" autoplay loop> (after: 1s)[<audio src = "Assets/SFX/stomach.mp3" autoplay>] (after: 4s)[<audio src = "Assets/SFX/roughwalk.mp3" autoplay loop>] (after: 5s)[<audio src = "Assets/SFX/roughwalk.mp3" autoplay loop>] ] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)[You sift through overgrown plants, searching for an answer as to what caused the commotions. You only marvel at the fact that there's just greenery, there's nothing spectacular about the outside of The Community. No new discoveries or anything.] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:5s)[The trees are sky-high, towering and glazing your peripheral. You also find a moving river, continuing along from the village.] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:7s)[Just after a few minutes, you hear a peculiar noise of slow crunches followed by dreadful silence. (if: $Ivory is True)[ Your friend is against this, noticing your newfound interest. (align:"=><=")+(box:"=XXX=")["Goldie, I'm afraid I cannot follow you longer. We should have never gone out."] ] Your immediate reaction is to:] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:10s)[(align:"=><=")+(box:"=XXX=")[[[<img src='Assets/Art/option6.png'>->> Follow the noise!]] [[<img src='Assets/Art/option7.png'>->> Keep going.]]]] [\ <audio src = "Assets/SFX/pageflip.mp3" autoplay> <audio src = "Assets/SFX/river.mp3" autoplay loop> <audio src = "Assets/SFX/forestambience.mp3" autoplay loop> <audio src = "Assets/SFX/crunching.mp3" autoplay> ](char-style: via (t8n-delay:pos*30)+(t8n:'instant'))[(if: $Ivory is True)[Goldilocks was a girl who belonged to The Community and it never truly clicked what belonging to it meant. Then it felt alright; this comfortable cottage, the well-tempered porridge, sturdy chair and warm bed. You wish to stay forever! If you are absolutely at peace with what happened to earn it. 'They' broke into the room when you were half-asleep, charging towards a young girl who wanted so badly to reach out to you. What used to be Ivory was scattered along creaking wood, with wails and sobs. You were frozen in the plush mattress, as your new 'guardians' tore apart meticulously, as sounds of violence cascade into your mind. They let you stay after the carnage, cooing with small circle eyes and even patting your pale face as you grip the sheets of the bed with white knuckles. Perhaps you and the bears are about the same, searching for some fulfillment and engaging your curiosity. With different 'approaches' to things... (align:"=><=")+(box:"X")[''Ending 2; Together.''] [\ (after: 1s)[<audio src = "Assets/Music/Ending 2.wav" autoplay loop>] ]](else-if: $Parents is False or $Ivory is False)[ </style> (align:"=><=")+(box:"=XXX=")[<img src = "Assets/Art/ending 6.jpg">] </div> You drift off into sleep, and you're falling, falling tipsy. A good deal of time passing by. Then... finding it in yourself to regain consciousness, sleep wears off. (align:"=><=")+(box:"X")[You wake up, gazing into human eyes staring back at you.] But they don't seem like it; they're small, contorted with wrinkles and have no eyelids. The shape of these things are similar to a brown dog, but have elongated snouts that resemble a crooked attempt at a smile. Three furry mammals attempt at being something they're not, these same three wallowing in the sight of you. Overjoyed at the sight of you, even, as you feel the breaths grow warmer. (align:"=><=")+(box:"X")[Perhaps they've lured you in to this Cottage all this time... ] (align:"=><=")+(box:"X")[''Ending 6; Pet.'']]] [\ <audio src = "Assets/Music/Ending 6.wav" autoplay loop> ] (align:"=><=")[[[<img src='Assets/Art/playagain.png'>->Title Screen]]] <audio src = "Assets/SFX/pageflip.mp3" autoplay>(t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)[You decide to figure out this noise once and for all.] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:5s)[It won't hurt to peek, what would that do?] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:8s)[You walk towards it, a blurry brown mass slips past the corner of your eye. You hurry along to catch it but another thing calls your attention:] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:10s)[(align:"=><=")+(box:"=XXX=")[<img src = "Assets/Art/torncloth.png">] A torn bloody piece of cloth, yellow and white, probably the remains of a miller. (if: $Ivory is True)[ She has had enough of your dangerous shenanigans and departs upsettedly. It was pleasant while it lasted. You shout out after her; 'Fine! Leave me you wuss!'. (set: $Ivory to False)(if: $know is True)[It was with a heavy heart that you wish to go with her, but knowing that this forest is unveiling itself, you have to finish what you started.]] [[[<img src='Assets/Art/Arrow1.png'>->Without her]]]] [\ (set: $discovery to True) <audio src = "Assets/SFX/pageflip.mp3" autoplay> <audio src = "Assets/SFX/bushmovement.mp3" autoplay> ](t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)[You shuffle a safe distance further from the rustling, not interested in something you don't understand entirely.] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:5s)[Dangers of the unknown and all that.] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:5s)[It could have been the 'thing' responsible for all the occurences, but your gut tells you it's not something you wish to mess with, so you move along hurriedly, finding logic in a puzzling place.] (t8n-: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:7s)[(if: $Ivory is False)[[[<img src='Assets/Art/Arrow1.png'>->Without her]]] (if: $Ivory is True)[She sighs a breath of relief and continues to ponder to you a little while longer. You smirk and enjoy your little moment of victory. [[<img src='Assets/Art/Arrow1.png'>->With her]]]] [\ <audio src = "Assets/SFX/pageflip.mp3" autoplay> <audio src = "Assets/SFX/river.mp3" autoplay loop> <audio src = "Assets/SFX/forestambience.mp3" autoplay loop> ](t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(align:"<==>")+(box:"X")[A roof, a bunch of windows, a clear sign of an attic and an open wooden door like the unmistakable jaws of a dog and pouring out of it was the smell of ...porridge.] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 4s)+(text-style: "rumble")[</style> (align:"=><=")+(box:"=XXX=")[<img src = "Assets/Art/intro.jpg">] </div>] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 7s)+(align:"=><=")+(box:"X")[No doubt that someone akin to the likes of you has built this.] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 10s)+(align:"=><=")+(box:"X")[The little world you were in felt so vast] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 12s)+(align:"=><=")+(box:"X")[[[<img src = "Assets/Art/option10.png">->i must go]]] [\ <audio src = "Assets/SFX/pageflip.mp3" autoplay> <audio src = "Assets/SFX/forestambience.mp3" autoplay loop> <audio src = "Assets/SFX/roughwalk.mp3" autoplay> <style> img { max-width: 100%; max-height: 100%; } </style> ] (align:"=><=")+(box:"X")[(t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)[You enter inside, the absolute sleek interior befuddles you and amazes you all the same.]] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 4s)[There's pots of plants, cabinets, a kitchen, paintings with interesting settings.] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 6s)+(align:"==>")[There was a stretched out dining table, surmising of three chairs and three ceramic bowls of steaming porridge.] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 6s)+(text-style: "buoy")[Your mouth waters, you reach out to:] --- (t8n: "fade")+(t8n-time: 2s)+(t8n-delay: 8s)+(t8n-skip: 0.2s)[ (link: " ...Try out the first bowl.")[Too hot. <audio src = "Assets/SFX/swallow.mp3" autoplay>] (link: "...Try the second bowl.")[Too cold. <audio src = "Assets/SFX/swallow.mp3" autoplay>] (link: "...Try the third bowl.")[(link: "Just right!")[(go-to: "Just right!")Just right]<audio src = "Assets/SFX/swallowreal.mp3" autoplay>]] [\ <audio src = "Assets/SFX/pageflip.mp3" autoplay> <audio src = "Assets/SFX/walkingonwood.mp3" autoplay> ] (align:"=><=")[(text-style: "buoy")[This is all on display like this? What's going on?]] (align:"=><=")+(box:"=XXX=")[(t8n: "fade-down")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay:2s)[[[<img src='Assets/Art/Arrow1.png'>->Living Room]]]] [\ <audio src = "Assets/SFX/pageflip.mp3" autoplay> ](t8n: "fade")+(t8n-time: 2s)+(t8n-skip: 0.2s)[You look around the living room, what is supposedly a lounge area.] (t8n: "fade")+(t8n-time: 2s)+(t8n-delay: 3s)+(t8n-skip: 0.2s)[(align:"==>")[There are three concerningly sized chairs in your view.]] (align:"=><=")+(box:"X")[(t8n: "fade")+(t8n-time: 2s)+(t8n-delay: 5s)+(t8n-skip: 0.2s)[You walk over to:]] --- (t8n: "fade")+(t8n-time: 2s)+(t8n-delay: 6s)+(t8n-skip: 0.2s)[ (align:"=><=")[(link: "...The first chair.")[Too hard.<audio src = "Assets/SFX/chair.mp3" autoplay>] (link: "...The second chair.")[Too soft. <audio src = "Assets/SFX/chair.mp3" autoplay>] (link: "...The third chair.")[(link: "Just right.")[(go-to: "Bedroom")Bedroom]<audio src = "Assets/SFX/chairreal.mp3" autoplay>]]] [\ <audio src = "Assets/SFX/pageflip.mp3" autoplay> <audio src = "Assets/SFX/walkingonwood.mp3" autoplay> ] (t8n: "fade")+(t8n-time: 2s)+(t8n-skip: 0.2s)[You feel drowsy, unbelievably so.] (t8n: "fade")+(t8n-time: 2s)+(t8n-skip: 0.2s)+(t8n-delay: 3s)+(align:"<==")+(box:"====XXXXX=")[You turn to the open door and the air from outside is encompassing the room. The midday breeze making your eyes droop. ] (t8n: "fade")+(t8n-time: 2s)+(t8n-skip: 0.2s)+(t8n-delay: 6s)+(align:"<==")+(box:"XXX==")[Stop trying to make sense of it all, you have one more room to investigate.] (t8n: "fade")+(t8n-time: 2s)+(t8n-skip: 0.2s)+(t8n-delay: 9s)+(align:"<==>")+(box:"======XXXXXXXXXXXXXXX====")[You take hold of the banister and drag yourself up the staircase into a single room. The air is stale and you catch sight of three neat beds, you wish to nap just for a few. It wouldn't hurt. ] (t8n: "fade")+(t8n-time: 2s)+(t8n-skip: 0.2s)+(t8n-delay: 12s)+(align:"==>")[There's only one thing left for you to do now.] (t8n: "fade")+(t8n-time: 2s)+(t8n-skip: 0.2s)+(t8n-delay: 13s)+(align:"=><=")+(box:"======XXXXXXXXXXXXXXX====")[Try:] --- (t8n: "fade")+(t8n-time: 2s)+(t8n-delay: 14s)+(t8n-skip: 0.2s)[ (align:"=><=")[ (link: " ...The first bed.")[Too hard. <audio src = "Assets/SFX/bed.wav" autoplay>] (link: "...The second bed.")[Too soft.<audio src = "Assets/SFX/bed.wav" autoplay>] (link: " ...The third bed.")[(link: "Just right.")[(go-to: "Finale")Finale]<audio src = "Assets/SFX/bedreal.wav" autoplay>]]] [\ <audio src = "Assets/SFX/pageflip.mp3" autoplay> <audio src = "Assets/SFX/walkingonwood.mp3" autoplay> (after: 2s)[<audio src = "Assets/SFX/woodcreaks.mp3" autoplay>] ] (t8n: "fade")+(t8n-time: 5s)+(t8n-skip: 1s)+(text-style: "blur")[You get on the bed, tucked in the fine material of wool or cotton or some otherwordly resource you might not have heard of. You are after all in an entirely new area, perhaps an entirely new world.] (t8n: "fade")+(t8n-time: 5s)+(t8n-skip: 1s)+(text-style: "blurrier")+(t8n-delay: 5s)[Relaxtion comes naturally, the sleep trickling from your head to toe. (if: $Ivory is True or $Parents is True)[In the distant place in your head, the shout of something, a scuffling of steps and loud inhumane growling, not from your stomach but a mess of an outside which sounded riddled with panic.] [\ (if: $Ivory is True)[<audio src = "Assets/SFX/doorrattle.wav" autoplay>] ]] (align:"=><=")+(box:"X")[. . .] --- (t8n: "fade")+(t8n-time: 5s)+(t8n-skip: 1s)+(text-style: "blur")+(t8n-delay: 9s)[ (align:"=><=")+(box:"X")[(text-style: "rumble")[[[<img src='Assets/Art/option11.png'>->> Wake up.]]]] (align:"=><=")+(box:"=XXX=")[[[<img src='Assets/Art/option12.png'>->Endings]]]] [\ <audio src = "Assets/SFX/pageflip.mp3" autoplay> <audio src = "Assets/Music/ohgod.wav" autoplay> ](char-style: via (t8n-delay:pos*30)+(t8n:'instant'))[(if: $Ivory is True)+(if: $Parents is False)[You jolt upwards, a fleeting sense of danger wrecks your entire being as a nearby desk falls over. You hurl away from the bed and run towards a frightening sight. You find Ivory, breathless and mangled with drips of red and torn cloth. (align:"==>")["Goldie! I was looking- we have to go!" She chokes a bit.] (align:"<==")['Ivory--' You feel a heat rush into your head and a heart pulse which made your entire body on edge.] (align:"==>")["No time-- We- leave."] She grabs your shaking hand, worried out of your mind. Nothing matters more than you two at this moment, the sounds of barraging scratches and siege torment the door which has been barricaded poorly in haste. You two escape out the window of the attic, the air filling your lungs in earnest, once again reminding you of this freedom. The wind carrying your sweat and tears. (align:"=><=")+(box:"X")[''Ending 3; Escape.''] [\ (after: 1s)[<audio src = "Assets/Music/Ending 3.wav" autoplay loop>] ]](else-if: $parents is True)+(if: $Ivory is True)[You hear three familiar loud bangs outside, and you lay frozen on the bed from sheer fear. The growling and ruckus halt and starts anew, this time with yells and argues. You hear recognizable words like "Tainted!" and realize with horror that Ivory was still out, guarding you. An adult woman and a man's shouts danced in the uneasy air as you hear a drawn out shout of "Help" from Ivory. You hurrily dash out the cottage when it might've been safe, spotting three furry-like carcasses on the way back to The Community. Fortunately not a single soul spotted you, as you search around for Ivory and your parents. Weirdly enough, the wind started carrying cries once again, from the very heart of the village. Perhaps that is where Ivory went. (align:"=><=")+(box:"X")[''Ending 4; Unfound.''] [\ (after: 1s)[<audio src = "Assets/Music/Ending 4.wav" autoplay loop>] ]](else-if: $Parents is True)+(if: $Ivory is False)[You hear continous blasts thrown off in every direction and guttural roars, there's also an intense shuffling and a struggle between unknown forces and an adult woman and man. (align:"=><=")+(box:"X")[The fighting eventually quiets.] You figure out their identities once you peak out of the bedroom's attic window. Then, watch with horror as they mirrored your look, your parents wore a ghastly expression as they realize what you being here will eventually mean. They chased after you, because you ignored them. Only God knows what'll become of you. (align:"=><=")+(box:"=XXX=")[''Ending 5; 'Blasphemous'.''] [\ (after: 1s)[<audio src = "Assets/Music/Ending 5.wav" autoplay loop>] ]](else-if: $Parents is False)+(if: $Ivory is False)[You feel uneasy with how comfortable you are. (if: $discovery is True)[ You jolt upwards, a fleeting sense of danger wrecks your entire being. You hurl away from the bed and try to bring everything to a grinding halt. You've already had your fill, you won't indulge your curiosity any further. Something wasn't right with the state of the cloth you saw earlier, you try to piece it together...(if: $know is True)[ You believe this is the result of the events a little earlier today, which was the burning 'criminal'. The cloth you discovered belonged to the man burning at the stake. But, it was unbeknownst to you how it all ended this way. You decided to sneak back in the village, praying to whatever higher being is available, to not get spotted. Since apparently, even simple millers can get burnt.] But nothing really comes to mind, you're still on edge and--] (align:"=><=")+(box:"X")[The door was rattling like a mouse, scuttering so silently.] (align:"=><=")+(box:"X")[You just know that if you get caught, it will end horribly.] You escape from the window, hurrying along and feeling grateful the other 'thing' on the side of the door was terrible with doors. (align:"=><=")+(box:"=XXX=")[''Ending 7; Escape?''] [\ (after: 1s)[<audio src = "Assets/Music/Ending 7.mp3" autoplay loop>] ]]] (align:"=><=")[[[<img src='Assets/Art/playagain.png'>->Title Screen]]] [\ <audio src = "Assets/SFX/pageflip.mp3" autoplay> ] (t8n: "fade-down")+(t8n-skip:0.2s)+(t8n-time:5s)+(t8n-delay:2s)+(align:"=><=")+(box:"X")[<img src = "Assets/Art/title.png">] (t8n: "fade-down")+(t8n-skip:0.2s)+(t8n-delay:4s)+(t8n-time:5s)+(align:"=><=")[A story of greed, mystery, a golden haired girl and... three bears?] (t8n: "fade-down")+(t8n-skip:0.2s)+(t8n-delay:6s)+(align:"=><=")[[[<img src='Assets/Art/Start.png'>->Intro]]] (t8n: "fade-down")+(t8n-skip:0.2s)+(t8n-delay:7s)+(align:"=><=")[[[<img src='Assets/Art/credits.png'>->credits]]] (align:"=><=")+(box:"===XXXX===")[(dialog: [Warning! This game has a bit horror, headphones is also recommended!], "Ok")] [\ (set: $Ivory to False)\ (set: $Parents to False)\ (set: $discovery to False)\ (set: $know to False)\ ] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(align:"=><=")+(box:"=XXX=")+(text-style: "buoy")[<img src='Assets/Art/alert1.png'>] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 2s)+(align:"=><=")+(box:"X")[She sighs defeatedly and returns wence she came from.] [\ (set: $Ivory to False) ] (align:"=><=")[[[<img src='Assets/Art/Arrow1.png'>->The Cottage]]](t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(align:"==>")[<img src='Assets/Art/ivory12.png'>] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 3s)[<img src='Assets/Art/goldie8.png'>] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 6s)+(align:"=><=")[She sighs because she too doesn't exactly wish to go back, and now that they're already here, it'll be fruitful if you made use of this opportunity. She considers.] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 9s)+(align:"==>")[<img src='Assets/Art/ivory13.png'>] (t8n-: "fade")+(t8n-skip:0.2s)+(t8n-time:3s)+(t8n-delay: 12s)[[[<img src='Assets/Art/Arrow1.png'>->The Cottage]]]#Credits: (text-style: "buoy")[''Art'' Options, dialogues, items are made in Figma Pixel art assets/background from https://srtoasty.itch.io/ui-assets-pack-2 Pixel Ivory/Goldie is made in https://www.avatarsinpixels.com/ Intro background https://www.youtube.com/watch?v=7CzvlMvqsyI Forest River background https://styloo.itch.io/river-parallax-background Forest 2 background from https://steamcommunity.com/id/AnasAbdin Ending art drawn in Ibis Paint X Ending background from https://gowldev.itch.io/gardens-forest] (align:"==>")+(text-style: "buoy")[''Music & SFX'' Tracks taken from https://alkakrab.itch.io/free-10-rpg-game-ambient-tracks-music-pack-no-copyright and https://theitoproject.itch.io/the-shadow-over-route-80-soundtrack SFX from https://pixabay.com/ and https://dillonbecker.itch.io/sdap] [[<img src='Assets/Art/Arrow2.png'>->Title Screen]] [\ <audio src = "Assets/SFX/pageflip.mp3" autoplay> (after: 1s)[<audio src = "Assets/Music/Ambient 8.wav" autoplay loop fadeoutaudio = 3s>] ]